구입 Paper Mario: The Origami King (Nintendo)

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Paper Mario: The Origami King (Nintendo) 구입

Paper Mario: The Origami King (Nintendo)

Paper Mario: The Origami King (Nintendo)

Paper Mario: The Origami King (Nintendo)

It seems to be not bad, you can live with this, but the battles are enough only for the entry. Further, the combat system does not develop in any way and does not offer anything new. Moreover, for brawls, except for coins, which are already generously scattered around the world, they do not give anything. Experience and growth in levels? Any motivation to participate in this orgy? Pf-f-f, why - here's a bunch of obligatory battles with ordinary opponents for thanks. Just to be. To some extent, the situation is saved by the bosses, but even tactical confrontations with especially strong rivals over time begin to irritate the protractedness and the need to repeat the same actions a bunch of times. Especially while trying to find the opponent's weakness.

The funny thing is that the producer of the fresh Paper Mario asks not to perceive the game as strictly role-playing. Like, "we have an adventure here, come without prejudice." No question, I would be happy to do this, honestly, if I did not slip enemies from whom there is practically no escape, surprise attacks in the spirit of random battles from jRPGs and other manifestations of a useless combat system. Seriously, when you meet each new battle with the words "May I not?", Probably something is wrong in the game.

Moreover, the developers, apparently, at some point noticed the problem, therefore, somewhere closer to the second half, a considerable part of the battles moves to real time, without going to separate arenas. There are more interesting bosses who need to hit vulnerable points, dodging attacks, and in general, in such a dynamic form, The Origami King feels much more pleasant. And much more fits the definition of "adventure". Actually, due to such a contrast in combat mechanics, it seems that the new part of Paper Mario was made by different teams who did not fully decide whose solution was better, and as a result, both options were put into the game.

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