Activation can be done from any country
Take a trip to a remote archipelago where four ancient factions fight a long war for a Vortex of swirling magical energies. Total War: Warhammer II is a second part in a trilogy of grand-scale strategies by Creative Assembly set in the fantastical world of Warhammer Fantasy.Are you ready for a fight which may redefine the shape of both the Old and New World?
Four new races to play
In the first game we had several interesting factions, now we have even more!The High Elves are the smooth and graceful masters of diplomacy, and direct descendants of the Elves of old, the lawful inheritors of the Great Vortex. They can call great phoenixes to their aid during battles. The Dark Elves are twisted, corrupt kin of the High Elves, keen to claim the font of magic for themselves, and no amount of underhanded tactics and vile monsters is going to be too much in their eyes. The Lizardmen are one of the oldest creatures of the Warhammer setting, wield powerful magic and odd weaponry. The most important of their features, however, are dinosaurs populating their armies, as shock troops and siege-grade engines of destructions. The Skaven are a secretive species of humanoid rats living in the dark caverns and tunnels riddling the Old World. They are deadly, sneaky, and their mage-scientists create terrifying abominations of flesh and metal.Each faction has unique mechanics and specialties, making it well worth replaying the game multiple times over.
Integrate with the first game
If you own the first part of Total War: Warhammer, you can use it to create an even more massive campaign map and let all the disparate factions interact to their full extent. Pit your sturdy Dwarfs against the swift Dark Elves, direct a Bretonnian cavalry charge against a Carnosaur, or see if the Skaven can hold their own against the Vampire Lords. This and more is available to you if you own both parts of the series.
Exploration and adventure
The map isn't only to let you see where other armies and factions hold their forces. It's full of small narratives, each hiding a possibility of reward or something to set you back, but it's a risk worth taking. There are also rogue armies caring little for the big struggle and just roam the map doing their own thing, pillaging your villages and harassing your troops.